Recent Posts

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81
General Discussion / Can't play anynmore...
« Last post by Itzaa on December 07, 2016, 10:10:23 am »
Hello!

As i played Ships2Career before i logged in with my google account it worked perfectly.
But now i logged in (for the first time) and then i could only press the first options like: Explore, Adventure etc..
It don't let me play anymore?


Thanks :)
82
General Discussion / CPU - Cooking
« Last post by guest17 on December 07, 2016, 07:31:06 am »
While Ships2Career ran on my computer, I was noticed by loud noise of the fans on a relatively high CPU load. In the following, I investigated which states of the simulation cause CPU and memory loads, and how they are affected by different browsers. For comparison, my standard Firefox browser and the Edge browser, delivered with the operating system, were available.

To get comparable data, I booted the computer before testing different browsers every time, cleared cookies, and emptied the cache. The simulation always ran with the same ship, at the same position, at the same speed.

It turned out that there is no difference between 'full screen' and 'windowed' within the same browser, there is no difference between 'Map View' and 'Satellite View'. But in 'Tracking Mode' a higher CPU load is to be noted, because the whole map must be moved (which also depends on the zoom factor). Even when I quickly moved the map over a larger area manually, no higher load was found than in the 'Tracking Mode'.

There is a clear difference, however, among the different browsers, whereas Ships2Career in Firefox generates 30 - 40% CPU load, the edge browser is satisfied with 13 - 20%.

The data:
Computer: Terra, with Intel i5-3570K @ 3.4 GHz, 64 bit, 8GB RAM,
OS: Windows 10 Home, version 1607, Build14393.447
Graphics: NVIDIA GeForce GTX 660

Browser:
Firefox 50.0.1
Edge 38.14393

Ships2Career:
Anonymous mode
Stena Brittanica, outside the port of Dover, at full speed, course 135 °

                 Free Mode     Tracking Mode     manually moved     Memory
Firefox      30%              40%                    40%                       450 MB
Edge        13%              20%                    20%                       160 MB

This shows how different HTML code is implemented in the different browsers.
I also did other tests with both browsers and got quite different results, with Edge gaining a small advantage. It was tested with Penguin Mark, Basemark, BMark, CanvasMark, and AnTuTu HTML5 test. In addition, I looked to the kernels, and saw totally different loads on them.

Has anyone had similar experiences, or even figures for comparison?

Is the Ships2 code uniform, or optimized for specific browsers?

Or does nobody wants to be bored with this stuff?

Dieter

83
Improvements / Re: Boats spawn where you want?
« Last post by fjunior on December 04, 2016, 03:35:40 pm »
How about different boats on same port ? I'd love to ride south florida canals with something else than a cruise ship  :)
84
General Discussion / Re: Refueling
« Last post by guest17 on December 04, 2016, 05:43:30 am »
Or anchoring. Both will repair damage on the ship, too.
85
General Discussion / Re: Refueling
« Last post by fjunior on December 03, 2016, 02:25:59 pm »
Got back with 100% fuel  ;D
86
General Discussion / The speed limit for the Suez Canal?
« Last post by derymar on December 03, 2016, 04:49:26 am »

Good Saturday Paul!


Considering a "round the world" with the Queen Mary 2, I would like to know the speed limit for the Suez Canal?


Thanks in advance!


 ??? :o ???
87
General Discussion / Re: Refueling
« Last post by fjunior on December 02, 2016, 10:55:04 am »
Docked, halfway through.
88
General Discussion / Obstacle race
« Last post by guest17 on December 02, 2016, 06:03:53 am »
Through he last incidents on the Suez Canal, I dare to suggest, that to overcome the many small obstacles around the world by the inadequacies of the vector card, a cheat is introduced, which relieves Paul of having to edit the whole world.

I found obstacles at the port entrance of Rostock, and even those near Burgum / Netherlands at the Kromme Ee, that stopped my journey.

Paul can never edit the whole world on players' communications.

I could imagine a switch that allows my ship to continue a few meters, or a certain amount of time, without land water detection.
This switch must be pressed as often as necessary, to pass the obstacle.

Paul, think about it!

Regards
Dieter

89
Bugs / Re: Comments on wind and offline-sailing
« Last post by guest17 on December 01, 2016, 07:35:07 am »
Yes. Offline land water detection is one thing. The other thing I wanted to point out was the faulty behaviour of the mooring function. The ship moved though it was tied up.

Regards
Dieter
90
General Discussion / Refueling
« Last post by fjunior on November 30, 2016, 03:07:33 pm »
What was the trick for refueling? Dock anywhere? Giving another try to Antwerp to Rotterdam transport. Btw, awesome job in the last couple months Dinther,  I'm back for a few weeks in Brazil before heading back to US again. Keep up!
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