Author Topic: Controls layout  (Read 956 times)

dinther

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Re: Controls layout
« on: September 14, 2016, 06:18:51 pm »
Yeah man, thanks for the effort you put into the pictures. I like your suggestions. Sounds like you know a thing or two about ships.

Here's the cool thing, all of your suggestions are possible today and I fully intend to make more realistic ship control panels. Or in fact, I am keen to find people such as yourself able and keen to build their own ships.

Right now I am feeling my way through this and I don't want to scare away potential players with too many controls or abbreviations they don't understand.
for example: For you and I "SOG" Speed over Ground is perfectly sensible but your average user won't know what that is.

The ships2career game engine is fully parametric and Scenarios, ship physics and control panels can be fully customized and attached to any of the internal simulation parameters right down to fuel flow per engine. Obviously such realistic panels will require much more space and at that stage we should be looking at a multi screen layout.

Maybe a ships2career Pro version.